Current for Hotfix 1.0.4.0 ยท checked 2026-09-02

Ellis Ward

Ellis covers weapons, ammunition, close contact, and practical combat tradeoffs.

What Ellis Ward checks

  • Weapon damage and ammunition
  • Melee contact and stamina costs
  • Combat choices that protect the squad route

Each guide covers the current public patch and uses the same item names and values as the linked queries. When the game does not state an answer, the guide marks it as unknown instead of guessing.

Guides by Ellis Ward

Official Early Extraction in-game iconShould you take Early Extraction or finish the mission?Choose Early Extraction or continue to the final exit from the run stage, team position, recovery, carried Supplies, and Responder risk.SurviveUpdated Sep 3, 202612 min readOfficial M9A3 inventory iconWhich weapon and ammunition should you keep in No More Room in Hell 2?Match the ammunition already in your Inventory, keep one supported attack option, and use weight, magazine, range, and noise to decide the next swap.SurviveUpdated Sep 3, 202612 min readOfficial Rescue Beacon inventory iconWhen do you respawn after death?Learn when Beginner and Normal return a dead Responder, when death becomes permanent, what a Rescue Beacon saves, and what leaving the run proves.SurviveUpdated Sep 3, 20268 min readOfficial in-game zombie threat illustrationWhat does Nightmare difficulty change in No More Room in Hell 2?Read one current Nightmare profile for damage, ammunition, rewards, enemy labels, markers, UI, and respawn, then calculate one fixed contact.FightUpdated Sep 3, 202610 min readOfficial Satchel inventory iconHow much can your Inventory carry, and what should you drop?Start from 10 kg, count skill and Satchel effects, then check every carried entry before deciding whether the next item fits or one item must go.SurviveUpdated Sep 3, 202610 min readIn-game Quiet Steps skill art representing sprinting movementHow far does noise travel, and what changes footsteps?Identify the exact sound stimulus for movement, gunfire, distractions, alarms, and zombie calls, then apply movement effects only where the rule supports them.SurviveUpdated Sep 3, 202610 min readOfficial Revive Syringe inventory iconHow long do you have to revive a downed Responder?Track the separate downed time and health budgets, read Limbo and revive-speed effects, and see the exact health and protection granted by recovery.SurviveUpdated Sep 3, 20269 min readOfficial Marathon Runner Responder skill iconHow much stamina should you keep before a fight?Keep a 20-point reserve, add running drain to the exact melee cost, and shorten the route before the next action becomes unfunded.SurviveUpdated Sep 3, 202610 min readOfficial Stayin' Alive Responder skill iconWhat starter loadout and first skill should you use in No More Room in Hell 2?Choose one first skill for the mode and team state you expect, then risk a small, supported Loadout that can recover when offers or loot differ.SetupUpdated Sep 3, 202612 min readOfficial in-game Small Suppressor iconWhich weapon attachments fit and what do they change?Check a firearm's exact mount first, then use its spread, recoil, range, and sound fields to decide whether an attachment solves the current problem.FightUpdated Sep 2, 202610 min readOfficial M9A3 inventory iconHow weapon damage, shotgun pellets, and melee contacts workRead the current combat rules in the order the game applies them, from firearm falloff to registered pellets, ordered melee contacts, and stamina.FightUpdated Sep 2, 202611 min readOfficial in-game zombie threat illustrationHow many Walker Zombie hits can you survive?Use one Walker Basic record to calculate an incoming hit budget, read its contact distances, and keep health, stability, Grab, armor, and difficulty labels separate.FightUpdated Sep 3, 20268 min read